As realms recover from the Great Plague, trade resumes, universities are founded, and merchant houses flourish. Can you build the most prosperous realm while contending with fate?
Trade expands Dice Realms, adding a new die type, 9 more die faces, 5 lines of related die faces, and 8 events that modify the Fate Die, representing the tumultuous late Medieval world. New cooperative and solo play options, as well as recommended setups, are also provided.